Welcome to Forge Networking Developers!
Announcement! Forge V20 is out with Websockets!
Forge is a platform designed for dreamers much like ourselves. Forge gives you the power of easy to use networking so that you are able to focus on your game a and focus less on low level networked data transfer. Forge will take care of all of the tiny details when it comes to networking, accounts, currencies, achievements, levels, leaderboards, and more!
If you have been following our Unity forum thread or have been checking out the tutorials on our main website then you would know that we are passionate about bringing your game to life and offering the best possible networking solution. If you are new, please check out our Tutorials to get started.
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What is Forge Networking?
Forge Networking is a set of core networking libraries developed as a plugin for Unity for communication between multiple devices over a network or the internet. Forge Networking is stand alone, you can develop networked games with this one time purchase plugin. This will allow you to create all of the network communications you have enjoyed (and bug found) since day one of the beta. You can host servers at no cost with this system. The catch is that you host them all yourself, manage them yourself and so forth. This plugin runs in a Unity instance :). The price for this stand alone plugin (Forge Networking) will be below $100 as stated before.
A powerful Multithreaded, Event Driven, Cross Platform video game multiplayer networking engine designed for Unity.
With Forge Networking you can debug your networking code in the editor by attaching your debugger as you would normally!
With Forge Networking you get to work with one code base for your project. No nasty imports and externs! Easily integrate with our entire system without the worry of cross-code based issues!
Hosting a client with Forge Networking is SUPER simple!
Joining a server with Forge Networking is just as SIMPLE!